TV Guide Heroes & Icons Network Sunday

> Night on TV
00:00
Savage's old mentor, Colonel "Pappy" Hartley, a legendary World War I fighter ace arrives at Archbury and is temporarily assigned to the 918th Squadron.
01:00
A B-17 straggler, captured and flown by Germans, infiltrates formation and shoots down General Savage's plane killing him, and a new Group commander is chosen.
02:00
A new recruit joins Team One and learns what it means to be a prestigious member of the Strategic Response Unit on one of the team's toughest days.
03:00
Spike is torn away from the bedside of his dying father to help Team One with one of their biggest bomb threats yet, but realizes diffusing it will be tough.
04:00
Reno gets involved with a country music singer, after he catches a bounty, and he starts to fall in love with her; he offers his services as her body guard.
05:00
During a stagecoach robbery, Sam Colt Jr. kills one of the bandit; while investigating the robbery he is led to a ranch owned by a beautiful woman.
05:30
A man returns to Laramie after being acquitted of his brother's murder, but everyone in town is convinced that he was responsible for the crime.
06:00
Brendan learns how the Lawrence Berkley National Laboratory is trying to improve the efficiency of wood- and coal-burning cooking stoves.
06:30
The host performs experiments to demonstrate specific scientific principles related to selected scientific fields, including biology, chemistry and physics.
07:00
Tasmanian devils and ring-tailed lemurs get spotlighted.
07:30
08:00
The hosts explore a wide range of topics, from history and critical inventions to natural wonders and science in a quest to find all the answers.
08:30
An expedition throughout the animal kingdom with the goal of investigating traits and characters that are unique to different animals.
09:00
The Clock King comes up with a clever scheme for putting people to sleep in a jewelry store that caters to the rich and famous people of Gotham City.
09:30
The Clock King's appetite for destruction is well on its way to being fed, as he plans to use his brand new Automatic Energy Directional Control Switch.
10:00
With the help of a young skateboarder with a photographic memory, Wonder Woman uncovers an illegal gambling organization in California.
11:00
Superman is on a desperate lookout for his own costume after a criminal breaks into his apartment and discovers his hidden closet.
11:30
Lois and Jimmy set off for Peru, where they hope to discover Incan treasure before Clark can beat them to the story, but they come across violent criminals.
12:00
After Jimmy Olsen gets abducted by men dressed as ambulance attendants, Superman begins an extensive investigation that leads him to a U.S. base.
12:30
The owner of a Metropolis wax museum makes predictions concerning the untimely deaths of several people, which others initially brush of a lunacy.
13:00
C.D. recruits the Rangers to go undercover at a local country club after discovering that the former head of security has mysteriously disappeared.
14:00
A murder witness on the run leaves her young son with his estranged father, who is a pro wrestler that has reached the very end of his career.
15:00
Trivette is chasing down a robbery suspect when he believes that he has fired upon a young bystander, and he turns to the bottle to relieve his guilt.
16:00
Detective Sandoval is forced to go undercover to find a drug kingpin, and he discovers the man who killed his drug-addicted brother.
17:00
A drug trafficker's abused wife contacts Trent Malloy after seeing a newspaper article about his rescue of another battered woman.

Sunday Night TV on Heroes & Icons Network

18:00
Colt tracks a man charged with stealing a precious diamond, but he discovers the diamond theft may have been planned by its owner.
19:00
When a hotel is being terrorized by a group of thugs who are intimidating the owners of a hotel to get them to sell it, The A-Team comes to their aid.
20:00
Spock must lead six other shipwrecked crew members in order to survive a hostile world and return to the Enterprise.
21:00
An elderly Starfleet mediator accompanying the U.S.S. Enterprise on a mission to negotiate the release of hostages begins growing younger.
22:00
After the first enouncters with the Dominion, a mission of diplomacy is attempted in the Gamma Quadrant, with Odo feeling strangely drawn to a distant nebula.
23:00
When a population that has the ability to send the Voyager home refuses to share it, B'Elanna and Tuvok conspire to steal their technology.
00:00
The crew locates a derelict shipwreck where they can salvage some much needed components, but soon realize that they may be alone on the strange craft.
01:00
A professional assassin crosses paths with Duncan in modern-day Paris, where he employs a gang of killer mimes.
02:00
Charlie analyzes a crippling series of blackouts to determine if they are accidental or the work of terrorists as sparks fly between Don and a former trainee.
03:00
With the help of a fantasy league baseball player's statistical analysis, Charlie is able to determine the cause of death of a minor league baseball player.
04:00
Bobby and Cheyenne are about to move in on a bust, but it proves to be too hot of a situation; Cheyenne is critically injured by a grenade but survives.
05:00
Sam and a soldier transport a military payroll but end up turning it over to three bandits dressed as cavalry troopers, and later they must get the money back.
05:30
When the man who killed a notorious bandit arrives in town, Dan and Johnny must defend the visitor against townsfolk that harbor a grudge against him.

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