A statesman commits a botanical act of espionage; an experimental surgery changes the understanding of the brain; a board game saves thousands of lives.
Clues left by the Zodiac Killer are finally deciphered, leading to a prime suspect; the location of Forrest Fenn's million-dollar buried treasure is revealed.
Don Wildman examines a glass medical jar containing a bizarre material that once fell from the sky, the last remnants of an odd aviation anomaly, and much more.
Don examines a strange wooden box used in a ritual meant for raising the dead, the torn hat of a pastor found at the scene of an appalling crime, and more.
Jason Hawes uncovers haunted ruins stalked by restless spirits and malevolent creatures, including an abandoned amusement park and a subterranean factory.
Jason Hawes exposes the domains of the undead, including a menacing medieval castle, a gilded opera house turned makeshift morgue and a terrifying train car.
Jason Hawes reveals terror comes in many forms, including a fortress haunted by prisoners, a decommissioned warship crewed by the dead and a Southern brewery.
Jason unearths an island stalked by the spirit of a pirate, a restaurant with ghostly activity and an orphanage where a headmistress tortures innocent souls.
Steve and Amy investigate a mother's claims of violent paranormal activity in her home and Amy fears that a living person has cursed the family with witchcraft.
Steve and Amy investigate unusual activity that is tormenting a husband and wife, and Amy encounters the spirit of a malicious dead woman who takes lives.
When violent paranormal activity terrorizes a vulnerable mother and her child, Steve and Amy go to investigate and Amy encounters several malicious entities.
Steve and Amy investigate an entity harassing a young family in Flint, Mich., and Steve's research into the history of the property exposes a murderous past.
Electromagnetic energy attracts paranormal activity; spirits make themselves at home in a farmhouse; featuring a clown-themed motel that is no laughing matter.
Tortured young souls are trying to throw three homeowners out of their dream houses; presenting tales of abuse, ominous orbs of light & angry phantoms.
Steve and Amy investigate hauntings at the historic Palmer House in Sauk Centre, Minn., where both employees and guests have reported paranormal experiences.
Electromagnetic energy attracts paranormal activity; spirits make themselves at home in a farmhouse; featuring a clown-themed motel that is no laughing matter.
Tortured young souls are trying to throw three homeowners out of their dream houses; presenting tales of abuse, ominous orbs of light & angry phantoms.
Steve and Amy investigate hauntings at the historic Palmer House in Sauk Centre, Minn., where both employees and guests have reported paranormal experiences.
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