In Las Vegas, Scooby and the gang investigate the mystery of a deceased magician that haunts the theatre where singer Lindsay Pagano is scheduled to perform.
Scooby and the gang travel to a remote island for a vacation, but their fun is cut short when a mysterious sea serpent begins sinking all the tourist boats.
After seeing an advertisement that famous singer Olive Oyl is in need of musical accompaniment, both Popeye and Bluto respond before inevitably coming to blows.
Ralph the Wolf waits for the brief interlude between watchdogs before making off with a sheep; however, every attempt by Ralph is thwarted by Sam the Sheepdog.
An apple falls on Bugs' hairdryer, sending him back to medieval England, and Bugs encounters an angry knight, who he trips and sends flying into a castle.
Hippetty Hopper unplugs the light in the lighthouse and a boat hits the island; the Scotsman makes Sylvester capture the mouse and plug the light back in.
Granny and Tweety go to the beach and a hungry Sylvester spots Tweety; when Tweety gets stuck in the ocean, Sylvester tries to save him for his own desires.
The gang stays with Daphne at her house for a weekend and become friends with the security guard who is trying to catch a thief that's been inside her house.
Fred inherits a mountain shack and finds his family has fought with the Hatrocks for a century; the feud cools off for a while after he saves a Hatrock baby.
Wilma finds a ring Fred was hiding for Barney and thinks it's for her. so to avoid disappointing her Fred tries to buy a second ring, but he can't afford it.
Daffy's jealousy shows when Bugs' old friend Rodney visits, which leads Daffy to find a way to travel back in time to ensure he is Bugs' oldest and best friend.
The gang discovers a strange man in the back of the Mystery Machine who they recognize as the ghost of Mr. Hyde, a jewel thief, so they follow him to a house.
Scooby and his pals travel across the country in their van to solve cases involving hauntings, monsters and the paranormal, and Scooby's nephew joins the group.
Scooby and his pals travel across the country in their van to solve cases involving hauntings, monsters and the paranormal, and Scooby's nephew joins the group.
Scooby Doo and the gang decide to go on a vacation to Italy, where they encounter a zombie gladiator with the mysterious ability to trigger volcano eruptions.
The gang must solve a mystery at the Art Museum when one of the exhibits entitled "Junk," comes to life and turns the artist's entourage into gold statutes.
As the gang investigates an attack by the Dark Lilith on Mount Diabla the monster attacks them and a band of hillbillies at their camp in Scorpion Ridge.
Hippetty Hopper unplugs the light in the lighthouse and a boat hits the island; the Scotsman makes Sylvester capture the mouse and plug the light back in.
Granny and Tweety go to the beach and a hungry Sylvester spots Tweety; when Tweety gets stuck in the ocean, Sylvester tries to save him for his own desires.
Numbuh 4 reluctantly joins his dad at work and uncovers a scheme including Rainbow Monkeys and screaming girls; The Kids Next Door journey to the Arctic.
Wilma finds a ring Fred was hiding for Barney and thinks it's for her. so to avoid disappointing her Fred tries to buy a second ring, but he can't afford it.
The gang discovers a strange man in the back of the Mystery Machine who they recognize as the ghost of Mr. Hyde, a jewel thief, so they follow him to a house.
Scooby and his pals travel across the country in their van to solve cases involving hauntings, monsters and the paranormal, and Scooby's nephew joins the group.
Scooby and his pals travel across the country in their van to solve cases involving hauntings, monsters and the paranormal, and Scooby's nephew joins the group.
Scooby Doo and the gang decide to go on a vacation to Italy, where they encounter a zombie gladiator with the mysterious ability to trigger volcano eruptions.
The Quests travel to Calcutta to investigate reports of nerve gas being used on local residents, and Hadji saves Dr. Quest from an assassination attempt.
Jonny finds an ancient Spanish coin near a shipwreck in the Caribbean Sea, and as he shows off his find, pirates board the boat and take the Quest team hostage.
Ben spots a monster in the lake right after scaring Gwen, but no one believes him until the next day while fishing and Captain Shaw identifies the monster.
Grandpa Max and Ben visit Aunt Vera for the weekend at her retirement center, where Ben learns of an alien species of shape-shifters that are taking over.