Bluey and Bingo's cousin Muffin have a sleepover; the family have a game of hide-and-seek; Bluey meets Jean-Luc while on a camping trip with her family.
A wild child needs Cricket's guidance and Tilly has a following; Nancy works to prove she's useful on the farm while Bill has a stressful spa day with Gramma.
A convenience store's "No Shoes, No Service" policy stops Cricket in his barefooted tracks; Bill struggles to keep Remy's surprise party for Vasquez a secret.
When a bulb goes out, Tilly and Billy go on an adventure to find an e-waste center and recycle it; Tilly tries to make peace between Gramma and Mr. Grigorian.
Bluey and her friends pretend to be shop owners, but they struggle to agree on rules; Bluey and her dad poke fun at her mom for carefully planning for the pool.
Bluey is determined to make Bingo feel happy again after she gets upset from a game at dinner; Bluey and Bingo distract their father from taking them to school.
Mickey Mouse and his friends welcome everyone back to his clubhouse to enjoy some new adventures that are filled with music, laughter and new surprises.
Lizard sets his sights on Stark Tower after turning into a giant, and he faces off against a giant Spidey; Rhino causes trouble with White Tiger's gem.
Bluey, Bingo and Mum accuse Dad of being a teaser; Dad tries to teach the girls about responsibility as they want a pet; Bluey and Bingo clean their playroom.
When Herbie gets bonked and forgets who he is, he accidentally helps Rhino with his villainous ideas; Spidey and Lizard get shrunk down by Lizard's potion.
Honey learns to be patient at the doctor's office when people with more serious injuries come in after her; Bluey and Bingo's parents build a claw machine.
Bluey and Bingo play a game in which they are not allowed to speak words; Bluey convinces Dad to write a letter to make up with Mum after a disagreement.
Zsa-Zsa takes her Aunt Lola on a picnic, where she makes all the park animals start to float away; Mr. Puppypaws puts the Zoomie Zone in a giant fishbowl.
Bluey organizes a play that tells the story of how their mother and father first met; Dad needs help from his true love to deal with troublesome tickle crabs.
Mickey Mouse and his friends welcome everyone back to his clubhouse to enjoy some new adventures that are filled with music, laughter and new surprises.
AJ and Jessie try roller-skating for the first time; when Marty is sad to miss his first game day since retirement, superhero AJ rescues him from Major FOMO.
Bluey and Bingo's cousin Muffin have a sleepover; the family have a game of hide-and-seek; Bluey meets Jean-Luc while on a camping trip with her family.
Dax and Booster stop Gimme Pig from stealing the MetroPet Island's train; Team RoboGobo must play a game to rescue a baby sea turtle they are babysitting.
Doof steals shrunken goods as the Flynn-Fletchers go on a cruise; Doof renews his evil business license, and Isabella tries to lead the Fireside Girls.
Gramma assembles a seaworthy crew to get the packages back from the porch pirates; Nick creates a fake scout troop so Cricket and Tilly can raise money for him.
The Greens get quite the work out at Big City's newest gym; Cricket finds a loophole in his curfew that will allow him to go to a late-night drone show.
Big Tech launches its AI-generated television shows which are based on the people of Big City; Tilly's positive thinking is tested when test driving a go kart.
Bluey's cousin takes her favorite toy and refuses to let it go; Bluey's father teaches her and Bingo about how to compromise while they run a pretend hotel.
Step into the worlds of "ZOMBIES" and "Descendants" for an unprecedented concert spectacular that brings their casts together for the first time on stage.
Alix wants to celebrate with her loved ones on her birthday, so Marinette becomes the Keeper of Time for a few hours by reclaiming the Rabbit Miraculous.
Rusty and Indy decide to play separate games of "mums and dads"; Bingo and Bluey attempt to scale Mount Mumandad before bedtime; Bluey learns table manners.
Bluey, Bingo and Missy pretend to be pirates at the park; Bingo can't remember where she left her beloved Floppy; Bluey needs her Mum's advice with a problem.
After he freezes in the face of danger, Remy embarks on a journey to become a martial arts warrior who will take action; Cricket's dirt jar goes missing.
Cricket learns how to drive a tractor while Remy searches for his "country grit"; Gramma and Gloria visit a club; Phoenix heads back to Big City for Saxon.
Kiff and her friends invent a new game that becomes a new professional sport; Kiff and Secretary Prince accidentally break the principal's juice machine.
Dad encourages Bingo to leave a toy at the playground; mum's sister brings the kids onesies as a gift, and the clothes have an unexpected effect on Bingo.