Bluey and Bingo decide to dress up like grandmothers, but they can't agree on whether they can perform a certain dance; Bingo learns to be more assertive.
Muffin must wear a cone to stop her from sucking her thumb; Hercules goes against Bluey's idea to play a circus game, but she has a plan to make everyone happy.
Daisy wants to join the pet parade at the clubhouse, but unfortunately she does not own a pet; friends offer their help, and she ends up with three pets.
Mickey, Pluto and the gang teach Salty the Seal, a visitor to the clubhouse, some new circus tricks that are sure to impress the crowd at his performance debut.
Bluey, Bingo and Mum accuse Dad of being a teaser; Dad tries to teach the girls about responsibility as they want a pet; Bluey and Bingo clean their playroom.
Rusty and Indy decide to play separate games of "mums and dads"; Bingo and Bluey attempt to scale Mount Mumandad before bedtime; Bluey learns table manners.
It's the very first "Pit Stop and Go Rally," and the pit crews are competing against each other to see which one works the quickest and most efficiently.
When Flash loses his favorite plushie and goes searching for it at sea, the Buds must rescue him; Drift feels uncomfortable when the Buds try to become friends.
Honey learns to be patient at the doctor's office when people with more serious injuries come in after her; Bluey and Bingo's parents build a claw machine.
Bluey's cousin takes her favorite toy and refuses to let it go; Bluey's father teaches her and Bingo about how to compromise while they run a pretend hotel.
AJ uses her big imagination to make ordinary life moments extraordinary with her trusty stuffed bunny sidekick, her mom Siggi, dad Marty and best friends.
Bluey, Bingo and Missy pretend to be pirates at the park; Bingo can't remember where she left her beloved Floppy; Bluey needs her Mum's advice with a problem.
An ego-driven race car learns about the important things in life when he finds himself stranded in a desert town just days before competing in an upcoming race.
Iron Man and the Avengers, including Hulk, Black Panther, Ms. Marvel and Captain America, join Spidey to stop villains from taking control of all the machines.
Judo isn't supposed to get dirty but really wants to play in the dirt with Bluey and Bingo; the dads have trouble with Rusty during a friendly game of cricket.
At the supermarket, Bluey acts like a parent while Dad acts like a child; Bluey and Judo abandon Bingo during a game; Dad and the kids go to their local creek.
Mickey Mouse and his friends welcome everyone back to his clubhouse to enjoy some new adventures that are filled with music, laughter and new surprises.
Minnie organizes a rubber duck parade on the lake. When Goofy's duck goes missing, the Sensational Six dive into the water with Mouse Tools to find it.
AJ uses her big imagination to make ordinary life moments extraordinary with her trusty stuffed bunny sidekick, her mom Siggi, dad Marty and best friends.
Bluey and Bingo play a game in which they are not allowed to speak words; Bluey convinces Dad to write a letter to make up with Mum after a disagreement.
Sparks deals with an empty stomach after forgetting to eat breakfast, and he attempts to overcome his fear of loud noises; dog leashes suddenly vanish.
The family works together to capture invisible fairies they believe are invading their home; Dad hires Bluey and Bingo to work at his pretend drainpipe factory.
When a classmate develops a fear of speaking in public, Sofia tries to help her find ways to overcome her shyness; Clover becomes friends with a dragon.
A new dog at school is recruited into Rusty's army, but he proves to be a lackluster soldier; Bingo and Bluey plan a romantic dinner for their parents.
Bingo and Rolly attempt to trick their mother into saying a word that she forbade them from using; Bluey tries to help her father make Bingo's birthday cake.
Honey learns to be patient at the doctor's office when people with more serious injuries come in after her; Bluey and Bingo's parents build a claw machine.
Bluey's cousin takes her favorite toy and refuses to let it go; Bluey's father teaches her and Bingo about how to compromise while they run a pretend hotel.
When Herbie gets bonked and forgets who he is, he accidentally helps Rhino with his villainous ideas; Spidey and Lizard get shrunk down by Lizard's potion.
Bluey, Bingo and Missy pretend to be pirates at the park; Bingo can't remember where she left her beloved Floppy; Bluey needs her Mum's advice with a problem.
Judo isn't supposed to get dirty but really wants to play in the dirt with Bluey and Bingo; the dads have trouble with Rusty during a friendly game of cricket.
At the supermarket, Bluey acts like a parent while Dad acts like a child; Bluey and Judo abandon Bingo during a game; Dad and the kids go to their local creek.
Miles looks for another way to assist the team after he accidentally puts his own arm to sleep with his arachno-sting; someone steals all the city's water.
Gobby and Rhino hope to turn a teleporting dog into their special helper; Miles looks to save the day when Zola traps The Thing, Spidey and Ghost-Spider.
Bluey and Bingo make their own miniature-sized homes in a shopping cart; Bingo uses magic to make thinks heavy when she isn't asked to attend Chloe's party.
Peter Parker, Gwen Stacy and Miles Morales learn the power of teamwork as the young heroes work with others to defeat some of Spider-Man's most iconic villains.
Peter Parker, Gwen Stacy and Miles Morales learn the power of teamwork as the young heroes work with others to defeat some of Spider-Man's most iconic villains.
Mickey invites preschoolers to join him and his friends at the Clubhouse and use early math learning and problem solving for adventures of learning and fun.
Mickey invites preschoolers to join him and his friends at the Clubhouse and use early math learning and problem solving for adventures of learning and fun.
Mickey invites preschoolers to join him and his friends at the Clubhouse and use early math learning and problem solving for adventures of learning and fun.
Mickey and the gang compete in races across the planet in their unique vehicles that have the ability to transform and go on adventures through their hometown.
Mickey and the gang compete in races across the planet in their unique vehicles that have the ability to transform and go on adventures through their hometown.
Mickey invites preschoolers to join him and his friends at the Clubhouse and use early math learning and problem solving for adventures of learning and fun.
Mickey invites preschoolers to join him and his friends at the Clubhouse and use early math learning and problem solving for adventures of learning and fun.