Bluey and Bingo become too focused on licking each other's ice cream that they don't notice them melting; Bingo plays a game with Dad about being on a bad mood.
A case of hiccups keeps Miles from helping the team stop Green Goblin; Peter tries to stop Rhino, find his missing backpack and see a movie with Aunt May.
Bluey and Bingo use their imaginations to build a civilization; when Chili becomes Queen, she turns Bluey and Bingo into butlers; Bluey and Bingo make a train.
Goofy accidentally drinks a special potion that splits him into six versions of himself, and the gang tries to keep them all together so he can change back.
Muffin's father tells her that she is special and she misinterprets it to assume she can do whatever she wants; Mom, Dad and Bingo attempt to pass Swim School.
Donald decides to tackle the competitions himself during Fun-tastical Field Day; the girls come together for a race to help Clarabelle become a Roadsterette.
The day of the Cooper's Hill Cheese Rolling Chase event has arrived, but one of the cheese wheels spins out of control; the Happy Helpers work as nannies.
Clarabelle Cow needs corn for her hungry new friends the chickens, so Mickey and his friends plan a clubhouse carnival to collect corn from the visitors.
An Australian cattle dog, her younger sibling and her mother play a special game; the siblings fight over a xylophone that can freeze their father in time.
AJ uses her big imagination to make ordinary life moments extraordinary with her trusty stuffed bunny sidekick, her mom Siggi, dad Marty and best friends.
Bluey and Bingo are forced to prove how special a toy is so Dad won't throw it away; the Terriers prevent Bluey, Snickers and Winton from reaching Calypso.
When an accident-prone ant decides to stand up to the grasshoppers dominating his colony, he enlists the aid of a group of circus bugs he believes are warriors.
Judo isn't supposed to get dirty but really wants to play in the dirt with Bluey and Bingo; the dads have trouble with Rusty during a friendly game of cricket.
Sofia and Princess Ariel team up to rescue a young mermaid from the clutches of a ferocious sea beast; Sofia works to unite merfolk with humans once again.
AJ goes on an adventure with her lost toys to find her missing bowling ball; AJ is excited to play with her new drone, but she and Marty have to build it first.
Bluey and Bingo gather as many friends as they can to get Dad off the end of the seesaw; Bluey must help her father control Bingo at the movie theatre.
Bluey and her friends pretend to be shop owners, but they struggle to agree on rules; Bluey and her dad poke fun at her mom for carefully planning for the pool.
Doc Ock prepares to launch a rocket, so Team Spidey and the Spidey bots step in to put an end to the plan; villains cause chaos with Black Panther's battery.
Dad encourages Bingo to leave a toy at the playground; mum's sister brings the kids onesies as a gift, and the clothes have an unexpected effect on Bingo.
Bluey, Bingo and Mum accuse Dad of being a teaser; Dad tries to teach the girls about responsibility as they want a pet; Bluey and Bingo clean their playroom.
Green Goblin and Rhino transform into dinosaurs after stealing the Dino-Webs Tree House gem; Spin and his abuela accompany Black Panther in his new Panther Pod.
An Australian cattle dog, her younger sibling and her mother play a special game; the siblings fight over a xylophone that can freeze their father in time.
Bluey and Bingo are forced to prove how special a toy is so Dad won't throw it away; the Terriers prevent Bluey, Snickers and Winton from reaching Calypso.
Bitsy wonders if she can be friends with Ginny if they like different things; Ginny uses Cat-o-flauge to take on Zsa-Zsa, who freezes everyone for a selfie.
Miles looks for another way to assist the team after he accidentally puts his own arm to sleep with his arachno-sting; someone steals all the city's water.
Judo isn't supposed to get dirty but really wants to play in the dirt with Bluey and Bingo; the dads have trouble with Rusty during a friendly game of cricket.
Bluey and her friends pretend to be shop owners, but they struggle to agree on rules; Bluey and her dad poke fun at her mom for carefully planning for the pool.
Bluey and Bingo gather as many friends as they can to get Dad off the end of the seesaw; Bluey must help her father control Bingo at the movie theatre.
When Minnie Mouse's cat wanders away because he believes that no one is paying attention to him, Mickey and Pluto come to the rescue and find the missing pet.
Mickey leaves Donald in charge of the Clubhouse; when Donald and Goofy accidentally turn a small mess into a big mess, the whole gang works together to tidy up.
After Professor Von Drake's sonar-detecting device indicates that there is something large in Mickey Lake, Mickey and the gang pile into a submarine to explore.